Other automatic fire settings
There are other automatic fire settings found that you may wish to configure. To begin, navigate to the automaticFires section of the config.lua file and then to the main = {
section.
The playersPerFire option determines how many players are required per fire. This is only relevant if you have enabled either a framework or are using our clock on system directly above these settings.
The frequencyOfFires option determines how often fires should spawn. This is in seconds and by default we've set this to 540, a total of 9 minutes.
Next you can configure whether fires should remove automatically. Under the removeFiresAutomatically section, setting enabled to true will enable this. The timer option is the duration before a fire is removed automatically and by default, we've set this to 900, a total of 15 minutes.
Further down this setion, you'll find this setting:
This allows you to determine the minimum number of players who are part of your job/group for fires to start. For example, you may have the minimumNumberOfPlayers set to 1, but your playersPerFire set to 3. This would mean that fires will still spawn with 1 player online, but multiple automatic fires will only begin to spawn when you have 6 players online (as it is 3 players per fire).
You can also automatically start a fire when an explosion is detected using the following settings.
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