Configuring the resource
Configuring the Emergency Call Points resource is simple!
Load Distance
This is the range from which the call points will load on the client. We advise that there is no need to change this distance.
Use Distance
This is the range from which the call point can be used. We advise that there is no need to change this distance.
Max Distance To Remove
This is the maximum distance you are able to be to successfully use the removal command.
Cooldown Length
This is the amount of time (in seconds) which a given call point goes on cooldown and cannot be used after a usage.
Client Cooldown Length
This is the amount of time which a client is unable to use a call point for after using any call point.
Developer Mode
Enables or disables the /callpoints command.
Use Key and Close Door Keys
These are the keys used to open the door, use the call point, and close the door. You can find the relevant control numbers here.
Models
You do not need to change this setting - we've simply included for if advanced users opt for a model with a different name.
Command Translations
Here you can change the translations for the /callpoints and /showcallpoints commands into another language if you wish to do so.
Translations
Here you can change the messages output by the resource in a number of places. If any messages are not configurable here, open a ticket on our support panel and we will get this added.
Notifications
Here you can enable or disable notification integration with your desired framework. If you would like to use base game notifications set enabled to true, and leave all other framework options as false.
Integrations
In this section you can select either an audio or text call to be made when using the phone. Be sure to enable the method of call with the enabled value, as well as the dispatch or phone type also.
We have included LB-Phone support out of the box, but are interested in adding more in the future. Let us know your phone system if it is not included and we can seek to implement this in the future.
Controls
Here you can edit the controls for the /callpoints command. This uses the same control references as mentioned previously.
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