Other automatic fire settings

There are other automatic fire settings found that you may wish to configure. To begin, navigate to the automaticFires section of the config.lua file and then to the main = { section.

playersPerFire = 3, -- This means that for every 3 players (or below) part of that group/job, we will spawn one fire (ignore this if you aren't using automatic fires)
frequencyOfFires = 540, -- Fires will spawn every 540 seconds (9 minutes)
removeFiresAutomatically = {
                enabled = true,
                timer = 900, -- 15 minutes will lead to the automatic removal of a fire if it is not extinguished already
},

The playersPerFire option determines how many players are required per fire. This is only relevant if you have enabled either a framework or are using our clock on system directly above these settings.

The frequencyOfFires option determines how often fires should spawn. This is in seconds and by default we've set this to 540, a total of 9 minutes.

Next you can configure whether fires should remove automatically. Under the removeFiresAutomatically section, setting enabled to true will enable this. The timer option is the duration before a fire is removed automatically and by default, we've set this to 900, a total of 15 minutes.

Further down this setion, you'll find this setting:

startFiresWithLessThanMinimum = false,

This allows you to determine whether to start fires when the number of clocked on users or users detected online with a specified job is below the players per fire setting. If this is set to false, no fires will spawn when there are not enough players on!

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