> For the complete documentation index, see [llms.txt](https://docs.londonstudios.net/london-studios-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.londonstudios.net/london-studios-documentation/resources/smart-fires-v2.md).

# Smart Fires \[v2]

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**Smart Fires v2** brings realistic and immersive fire incidents to your FiveM server with synced structure fires, outdoor fire spread, vehicle fires and optional rescue scenarios. With full Scenario Manager integration, you can create custom fire and rescue scenes with peds, vehicles, objects, animations, indoor and outdoor fires, smoke and **vehicle rescue incidents** (with crash types such as on-side or rollover), giving your department endless unique roleplay scenarios instead of repetitive callouts.

Fires spread naturally with the wind and weather, merge together, reignite if not fully extinguished and react differently depending on materials and fire types. Firefighters can manage incidents through a modern Fire Control UI with a live map, real-time wind data, hydrant locations and AOP support so incidents only appear in active patrol areas with online firefighters.

Smart Fires v2 also features an enhanced lighter-based arson with a linked fire evidence system, **Fire Tools drip torch integration** for wildland backburning and controlled burn lines, automatic incidents, dispatch integration and individual or society payments, creating a complete fire and rescue experience that will completely transform the way fire roleplay works on your server.

## Features

* **Scenario Manager Integration** - Fully integrated with Scenario Manager, allowing you to create custom fire and rescue scenes with peds, vehicles, props, animations, indoor/outdoor fires, smoke and vehicle rescue. Save scenarios and use them for automatic incidents or staff-run training events.
* **Realistic Fire Spread** - Fires spread naturally based on wind, weather, materials and nearby objects. Fires can grow, merge together and even reignite if not fully extinguished.
* **Indoor & Outdoor Fires** - Separate incident systems for structure/MLO fires (`indoors`) and open-world fires, with realistic smoke, spread, and confined interior behaviour. Scenario Manager filters types by where you stand in the editor and supports **mixed** scenarios in one callout.
* **Vehicle Fire Incidents** - Respond to realistic vehicle fires caused by crashes, engine damage and automatic incidents involving vehicles around the map. Crash ignition, dead-engine behaviour, growth, engine damage while burning and more are fully configurable in `Config.vehicleFire`. See [Vehicle Fires](/london-studios-documentation/resources/smart-fires-v2/vehicle-fires.md).
* **Explosion-Based Fires** - Automatically start a fire incident when a **whitelisted** in-world explosion is reported (configurable per explosion type id), with full indoor/outdoor probing, merge and dedup behaviour, per-type fire parameters and an independent dispatch toggle. See [Explosion-Based Fires](/london-studios-documentation/resources/smart-fires-v2/explosion-based-fires.md).
* **Vehicle Rescue Incidents (Fire Tools Required)** - Rescue trapped players or NPCs from crashed vehicles by stabilising the vehicle, removing doors and cutting open the vehicle with Fire Tools integration, before carrying the driver to a place of safety. Author rescue scenes in Scenario Manager with selectable crash types (`standard`, `side`, `rollover`).
* **Drip Torch Integration (Fire Tools Required)** - Firefighters with Fire Tools can lay controlled burn lines on the ground during active outdoor wildfires. Valve flow, fuel use and spill risk are handled in Fire Tools; Smart Fires turns valid drops into backburn nodes that weaken the approaching fire front. See [Drip Torch Integration](/london-studios-documentation/resources/smart-fires-v2/drip-torch-integration.md).
* **Automatic Incidents** - Smart Fires can automatically create incidents around the map based on firefighter activity and active patrol areas.
* **Areas of Patrol (AOP)** - Easily create and manage patrol areas so incidents only appear where firefighters are currently on duty and subscribed to the area. Optionally [auto-subscribe](/london-studios-documentation/resources/smart-fires-v2/fire-menu.md#automatic-aop-subscription) permitted players on join so crews are on patrol without touching the menu.
* **Fire Control Menu** - A modern control panel with a live map, GPS routing, hydrant locations, incident information, fire projection and real-time wind data.
* **Fire Projection** - Estimate the direction and potential spread of fires directly from the Fire Control Menu to help crews prepare before arriving on scene.
* **Enhanced Lighter System** - Players can use lighters to start realistic fires on different materials and objects around the map, with support for both items and a command.
* **Lighter Evidence System** - Investigate lighter-started fire scenes to uncover evidence and clues about how the fire started, such as lighter fluid.
* **Multiple Fire Types** - Includes support for normal, chemical, electrical, bonfire and vehicle fires, each requiring different firefighting methods.
* **Realistic Firefighting** - Fires react realistically to water and foam, with support for multiple firefighters tackling the same incident together.
* **Weather Integration** - Rain can naturally extinguish fires while wind direction and speed directly affect fire spread and behaviour.
* **Visual Flame Indicators** - Firefighters can see visual indicators on flames whilst extinguishing fires for more accurate firefighting.
* **Realistic Smoke & Decals** - Fires leave behind realistic burn decals and smoke effects across walls, floors and nearby objects.
* **Themed In-Game Notifications** - Built-in notification stack matching the Fire Control tablet, with callout colours by fire type, configurable position and duration, and support for multiple stacked alerts.
* **Dispatch Integration** - Supports popular dispatch and CAD resources including ps-dispatch, qs-dispatch, Sonoran CAD, lb-tablet, Albo FMS, **TMC dispatch**, and more.
* **Payment System** - Reward firefighters with configurable individual or society payments after completing incidents.
* **Fire Job Integration** - Integrates with Fire Job to trigger turnout alarms, flashing station lights and response timers for incoming incidents.
* **Permission Support** - Supports major frameworks and permission systems (QBCore, QBX, ESX, vRP, ACE, and **TMC v2**) with easy configuration options for custom servers. See [TMC Integration](/london-studios-documentation/resources/smart-fires-v2/tmc-integration.md).
* **Developer Exports** - Includes exports and integration support for developers to create custom fire scenarios and scripts.

## Resource Monitor

Here’s the performance rating of this resource when it is idle:

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