# Scenario Manager

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Scenario Manager is a powerful resource that lets you build, save and spawn fully custom in-game scenarios in real-time. Using a modern in-game control panel, you can compose complete scenes with peds, vehicles, objects, animations, fires, smoke and vehicle rescue incidents, placing every element precisely using a built-in free-fly placement system, then preview the entire scene live before saving it to the server.

With full Smart Fires v2 integration, scenarios can combine **outdoor fires**, **indoor structure fires**, **smoke** and **vehicle rescue** callouts in a single mixed incident. Scenarios containing these elements can be deployed as automatic incidents in specific areas of patrol, enabling complex fire and rescue callouts that enhance the roleplay of your fire department.

## Features

* **Scenario Editor -** Build complete scenes in-game using a modern control panel. Add, position and configure peds, props, vehicles, fires and smoke without leaving the server.
* **Ped Spawning** - Choose from a full searchable ped model catalogue, spawn peds directly into the world and set both their position and heading with precision.
* **Animation Timeline** - Assign multiple animation keyframes to each ped on a configurable timeline. Supports animation dictionary and name pairs, scenario tasks, blend in/out, duration, flags and individual keyframe timing.
* **Looping or One Shot** - Set each scenario to loop its animation timeline continuously or play it once, giving you full control over how a scene runs at runtime.
* **Object Placement** - Spawn props and objects into the scene and position them with the spooner-style crosshair placement system (fly, grab, orbit to rotate).
* **Vehicle Placement** - Choose vehicles from a searchable catalogue or enter a model name manually. Set position, heading, active extras, siren state, and GTA colour indices (primary, secondary, pearlescent, wheels) using crosshair placement.
* **Burning Vehicles (Smart Fires v2)** - Mark a placed scenery vehicle as **on fire** so it spawns as a Smart Fires vehicle fire incident at runtime. Cannot be combined with vehicle rescue in the same scenario.
* **Vehicle Rescue Incidents (Smart Fires v2 + Fire Tools)** - Spawn a vehicle as normal, position it in the world, then convert it into a **vehicle rescue** incident with a chosen crash type.
* **Ped Appearance** - Customize ped clothing and accessories (drawable/texture per component slot, props such as hats and glasses). Capture appearance from a spawned ped or edit slots directly in the property inspector.
* **Entity Flags** - Per-entity freeze and invincible toggles for peds, props and vehicles.
* **Fire Placement (Smart Fires v2)** - Add outdoor fires or indoor structure fires to scenarios. The FX tab filters types by your location and blocks separate smoke indoors.
* **Smoke Placement (Smart Fires v2)** - Add smoke to both indoor and outdoor fires.
* **Mixed Incidents (Smart Fires v2)** - Combine outdoor fires, indoor fires, smoke and vehicle rescue in one scenario.
* **Editor Fly Mode** - Navigate freely around your scene at any time using the fly mode toggle, making it easy to inspect and compose larger scenarios.
* **Animation Preview** - Play back any ped's animation keyframes live in the editor from the current timeline position, so you can fine tune timings and transitions before the scenario goes live.
* **Scenario Spawner Menu** - A separate lightweight menu lets authorised players see all saved scenarios, check which are currently running and spawn or stop them with a single click. Includes a full **View all** screen with search, AOP filter, Smart Fires filter and sort-by-AOP.
* **Active / Inactive Scenarios** - Toggle whether a scenario appears in the spawner and is eligible for Smart Fires export. Inactive scenarios cannot be spawned manually.
* **AOP Integration (Smart Fires v2)** - Assign an Area of Patrol to any scenario to mark it ready for Smart Fires automatic incidents, causing it to be spawned when firefighters are on duty.
* **TMC v2 Support** - Optional [TMC](https://docs.tmc.bj/v2) integration for editor/spawner permissions and `SimpleNotify` notifications. See [Permissions](/london-studios-documentation/resources/scenario-manager/permissions.md#tmc) and [Notifications](/london-studios-documentation/resources/scenario-manager/notifications.md#supported-frameworks).
* **Community Scenarios** - Browse, preview, teleport to, and import approved scenarios from the [Scenario Manager Dashboard](https://scenarios.londonstudios.net) inside the editor and spawner. See [Community Dashboard](/london-studios-documentation/resources/scenario-manager/community-dashboard.md).

## Resource Monitor

Here’s the performance rating of this resource when it is idle:

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